What an interesting idea: researchers are using bokeh (lens blur), instead of sharpness, to transmit lots of data into cameras (think barcodes/QR codes on steroids). Check out the demo:
Check out the project page for more details.
Via John Nack
What an interesting idea: researchers are using bokeh (lens blur), instead of sharpness, to transmit lots of data into cameras (think barcodes/QR codes on steroids). Check out the demo:
Check out the project page for more details.
"Augmentation" - a Web-based tool for generating mobile AR content - was created by Layar Partner Network member Hoppala. With a Layar developer account, users of Augmentation can easily and instantaneously place their content in Layar with zero code and a few clicks on a map. Custom icons, images, audio, video and 3D content can all be added by way of a full screen map interface, and Hoppala will even host all of the data.
The company has been providing content management solutions for Layar since launching a beta test of its Layarserver in August of 2009. This project, however, is new in that it provides a tidy user-friendly GUI for adding myriad AR data instantly to Layar. For a more detailed look at how the Augmentation Web app works, watch the video embedded below.
As more tools like Augmentation lower the bar of entry for augmented reality, a flood of AR data will begin to fill platforms like Layar, junaio and Wikitude. This progression is not unlike that of the Web with the widespread popularity of blogs. With the Web, however, powerful search engines make finding relevant content much easier and Websites are (for the most part) browser agnostic.
The interactive audio-visual installation ‘Lightrails’ was a project that Strukt created together with unheilbar architektur for Project Space inside the Kunsthalle Wien, commissioned by sound:frame festival. ‘Lightrails’ is a light sculpture with the intention to re-define and re-interpret the exhibition room. An easy but effective mapping technique was used to create seamless projections on both sides of the object. Light-beams were triggered by the visitors and ran through the room, following the surface created by the sculpture. Each ‘reflection’ of the light-beam was accompanied by sound. The speed and brightness of the beam was directly influenced by the force the visitors used when triggering the beam stepping on pedals on the floor. This also influenced the volume of the sound-effects. The audio signal was played back on a surround sound system that allowed a spatial positioning of the sounds and created a truly immersive experience. |
The sound-design was courtesy of Digitalofen Audiobakery, which also created the ambient sounds that were pervasive through the room. As usual, we used our favorite real-time multipurpose toolkit to create the installation.
Don't act too surprised if, some time in the next year, you meet someone who explains that their business card isn't just a card; it's an augmented reality business card. You can see a collection and, at visualcard.me, you can even design your own, by adding a special marker to your card, which, once put in front of a webcam linked to the internet, will show not only your contact details but also a video or sound clip. Or pretty much anything you want.
It's not just business cards. London Fashion Week has tried them out too: little symbols that look like barcodes printed onto shirts, which, when viewed through a webcam, come to life. Benetton is using augmented reality for a campaign that kicked off last month, in which it is trying to find models from among the general population.
Augmented reality – AR, as it has quickly become known – has only recently become a phrase that trips easily off technologists' lips; yet we've been seeing versions of it for quite some time. The idea is straightforward enough: take a real-life scene, or (better) a video of a scene, and add some sort of explanatory data to it so that you can better understand what's going on, or who the people in the scene are, or how to get to where you want to go.
Technology | The ObserverDessverre er det bare et konsept utviklet av Julia Y. Tsao. Hun kaller det “Curious displays” og sier selv:
The project explores our relationship with devices and technology by examining the multi-dimensionality of communication and the complexity of social behavior and interaction. In its essence, the project functions as a piece of design fiction, considering the fluctuating nature of our present engagement with media technology and providing futurist imaginings of other ways of being.
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Spennende og veldig kreativt. Jeg liker spesielt hvordan uttrykket “out of the box” nå faktisk er 100% sant. Les alt om “Curious displays” på Julias blogg.Curious Display “blocks” are tangible and tactile. They occupy and move through physical space, and are thus subject to the same spatial rules and limitations faced by any other physical objects. These constraints lend themselves to potentially interesting outcomes in terms of interactivity and negotiation. An abundance of questions quickly begin to surface–how do they move? How do they behave? Does this movement and behavior begin to allude to the development of a type of personality? How does one communicate with them? Where do they go when you’re not using them? What role do they take on in our daily lives?
Skinput makes use of a microchip-sized pico projector embedded in an armband to beam an image onto a user’s forearm or hand. When the user taps a menu item or other control icon on the skin, an acoustic detector also in the armband analyzes the ultralow-frequency sound to determine which region of the display has been activated.
You can check out more specifics on the technology behind Skinput in the paper the group will present [Warning: PDF link] in April at the Computer-Human Interaction conference in Atlanta.In a demo that drew gasps at TED2010, Blaise Aguera y Arcas demos new augmented-reality mapping technology from Microsoft.
Blaise Aguera y Arcas is an architect at Microsoft Live Labs, architect of Seadragon, and the co-creator of Photosynth, a monumental piece of software capable of assembling static photos into… Full bio and more links
Tar utgangspunkt i skillet mellom locus og platea,
begreper som tradisjonelt har vært brukt om fysisk rom, men som også er anvendbare for å beskrive egenskaper ved virtuelle rom.
Diskutere og eksemplifisere møter mellom fysisk og virtuelt rom, også i vekslende virkeligheter (Augmented Reality).
Med dette som utgangspunkt vil en arbeide med en stedsontologi, som et utgangspunkt for å diskutere ulike former for stedsdannelse.
Undersøke hvordan ulike visuelle uttrykk påvirker de inntrykkene som brukerne danner seg i møtet med visuelle stedsbaserte uttrykk.
Estetiske uttrykk i fysiske rom, spesielt "uautorisert" gatekunst, uttrykk som ofte er i dialog med, men også i opposisjon til, kommersielle uttrykksformer, som reklame, og autorisert utsmykning av et byrom.
Som et supplement til artikler og presentasjoner tar vi sikte på å formidle funn fra delprosjektet i form av en utstilling, både i et fysisk lokale og på egne nettsider.
Hvordan romlige, nettbaserte uttrykk blir brukt for å uttrykke tilhørighet til et sted, og beskrive hvordan slike steder fremstilles.
Bruk av Memoz og andre systemer for spatial publisering. Systemene gjør det mulig å kombinere egenskaper som en kjenner fra personlige publiseringsformer, som weblogger (kommentarfunksjoner), wikier (samarbeid om felles produkt), samt geografiske informasjonssystemer (kobling til sted).
Hvordan ulike teknologier knyttet til vekslende virkeligheter er med på å utvikle et steds innhold over tid, spesielt med tanke på samvirket mellom digitalt medierte uttrykk og et byrom.Endringssykluser / variasjonsgrader
Mobile enheters innvirkning på forståelsen av et sted, og som bindeledd mellom virtuelle og fysiske representasjoner.
Hierarki der et definerende arkitektonisk element betraktes ut fra samvirket mellom en rekke delelementer – en bys visuelle struktur sammelignet med hvordan vi orienterer oss i en digital tekst.
Forbindelser mellom fysiske og virtuelle omgivelser.