Med teknologier vi kanskje får se i andre sammenhenger også.
Future by Airbus via Arkitektur & Miljøteknologi
Jun 15, 2011
Jun 11, 2011
Jun 6, 2011
May 31, 2011
Sony Sets Its Sights on Augmented Reality
Sony has demonstrated a new augmented reality system called Smart AR that can be built into the company's future gaming devices. With Smart AR, certain real-world objects could become part of a game when viewed through a device such as the PlayStation Portable. This could allow game characters to appear on a tabletop, perhaps, or to respond to the movement of real objects.
Unlike many augmented reality systems, Smart AR does not use satellite tracking or special markers to figure out where to overlay a virtual object. Instead, it uses object recognition. This means it works where GPS signals are poor or nonexistent, for example, indoors. The markerless system is more difficult to pull off, but it allows many more everyday objects to be used.
Sony has dabbled with the technology before, using two-dimensional barcodes known as CyberCodes as markers for tracking objects.
Technology Review
Unlike many augmented reality systems, Smart AR does not use satellite tracking or special markers to figure out where to overlay a virtual object. Instead, it uses object recognition. This means it works where GPS signals are poor or nonexistent, for example, indoors. The markerless system is more difficult to pull off, but it allows many more everyday objects to be used.
Sony has dabbled with the technology before, using two-dimensional barcodes known as CyberCodes as markers for tracking objects.
Technology Review
May 24, 2011
Apr 12, 2011
Fantastisk iPad 2-3D uten briller
Frontkameraet i iPad 2 kan brukes til så mangt, blant annet 3D. Dette demonstrerer Jeremie Francone og Laurence Nigay fra EHCI Research Group.
Teknologien går ut på at front-kameraet følger brukerens hode, på den måten lages en 3D-effekt uten behov for 3D-briller.
Vi vil nok se langt mer av dette de kommende årene, også i forbrukerprodukter. Nintendo har jo allerede klart det.
ITavisen
Teknologien går ut på at front-kameraet følger brukerens hode, på den måten lages en 3D-effekt uten behov for 3D-briller.
Vi vil nok se langt mer av dette de kommende årene, også i forbrukerprodukter. Nintendo har jo allerede klart det.
ITavisen
Mar 28, 2011
Locast H2Fl0w
Har så vidt vært innom dette prosjektet tidligere.
The Locast H2flOw project uses mobile storytelling to enhance learning and encourage urban exploration and civic engagement. The H2flOw program took Locast--a flexible, cutting-edge location-based platform--and introduced this interactive technology as a tool for educational discovery and documentation.
In the Trento region deployment, students researched the topic of sustainable water use by creating location-based video reportages and documentaries in their local context. Through this narrative and the exploration process, the students better understood the role of water and related environmental issues within their community.
H2Fl0w by MIT Mobile Experience Lab
The Locast H2flOw project uses mobile storytelling to enhance learning and encourage urban exploration and civic engagement. The H2flOw program took Locast--a flexible, cutting-edge location-based platform--and introduced this interactive technology as a tool for educational discovery and documentation.
In the Trento region deployment, students researched the topic of sustainable water use by creating location-based video reportages and documentaries in their local context. Through this narrative and the exploration process, the students better understood the role of water and related environmental issues within their community.
H2Fl0w by MIT Mobile Experience Lab
Mar 14, 2011
Mar 13, 2011
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